= = = SECOND LIFE AVATAR GALLERY = = =

All avatars created by Jack Eisenmann


These pages contain almost all of the characters I have created in the virtual world of Second Life. They are organized from date of creation from newest to oldest. Some look like objects, but they are all indeed wearable avatars. Many of them are scripted and have special functionality normally not available.


This page shows the newest avatars.


Go to page: Really Old Avatars   Old Avatars   New Avatars



= MET =


Date: 2/20/2010

Reference: A common enemy from the Megaman series

Features: Able to hide under the helmet, and partially peek out from underneath. Upon hiding, the user is practically invincible from all projectiles. If the user is not hiding, the user may shoot 3 bullets in a spray. A propeller appears when flying. Rave mode may be activated which causes the yellow parts to flash different colors.



= SCRUBBER BOT =


Date: 12/28/2009

Reference: None

Features: Able to scoop up objects and people and move them around. For scrubbing pleasure, rezzes a myriad of colorful physical boxes on command. The scrubber on the front moves back and forth. A propeller appears upon flying.




= DUST MAN =


Date: 9/27/2009

Reference: A boss from the Megaman series

Features: Functioning vacuum gathers nearby objects and avatars.








= GALAXY MAN =


Date: 8/3/2009

Reference: A boss from the Megaman series

Features: Body constantly changes colors.








= BUBBLE MAN =


Date: 7/9/2009

Reference: A boss from the Megaman series

Features: Shoots bubbles and fires missiles which lock onto a target. The trigonometry used to determine which target to follow was tricky. :)






= PODOBO =


Date: 7/4/2009

Reference: A common enemy from Mario, a video game series

Features: Periodically jumps up from under the ground. Able to inflict damage upon contact.





= TEKTIKE =


Date: 6/28/2009

Reference: An enemy from the Legend of Zelda

Features: Can only move by hopping around diagonally. The av's body bobs up and down just like the original enemy. Able to inflict damage on enemies by biting.





= 2 3 TURING MACHINE =


Date: 6/24/2009

Reference: Simplest universal turing machine

Features: Simulates the turing machine with a moving head and color changing cells. The rule set is displayed on top.



= RUBIK'S CUBE =


Date: 1/25/2009

Reference: The world famous puzzle

Features: The cube is fully functional by clicking and dragging faces. Self scrambling on command.






= DEADLY SPIKES =


Date: 1/20/2009

Reference: Infamous spikes from many video games

Features: Instantly kills any avatar which comes in contact.






= SELF-DESTRUCT BOT =


Date: 1/1/2009

Reference: None

Features: Acts like a bomb; detonates when shot, or performs a countdown and alert sequence on command. The number on the side reflects the number of seconds until detonation. Negative buoyancy causes the av to be heavier than normal. Must rez a platform on inclines to prevent sliding.



= TURRET =


Date: 11/18/2008

Reference: Inspired by an enemy in the N game

Features: Ominous concentric circles look identical from any angle. Moves only in quantum leaps from position to position, floats in place. Shoots sniper bullets.




= POPPY BROS. =


Date: 10/12/2008

Reference: A common enemy from Kirby, a video game series

Features: Able to throw detonating bombs and hurl splattering flamingoes(!).






= SYSTEM =


Date: 10/6/2008

Reference: A server made by a friend in Second Life

Features: It is impossible for the user to move the avatar. The avatar keeps a timer of how long it has been worn. Able to rez layers of defense on command to protect against bullets. This is similar to Metapod's "harden" skill.




= COMPLEX =


Date: 8/23/2008

Reference: A stable object from 34 Life

Features: Moves around the ground, shoots lasers.




= MEL =


Date: 8/5/2008

Reference: Portal, a video game

Features: Has a fully functional portal gun. When the user shoots the gun at a wall, an orange or blue portal is created. The user may then walk into one portal, then come out the other. The name "Mel" is a play on the original main character, "Chell".



= BLIPPER =


Date: 7/6/2008

Reference: A common enemy from Kirby, a video game series

Features: Only moves around underwater. Fins move as the av swims. Shoots bubbles.





= WASTE OF PRIMS =


Date: 7/21/2008

Reference: None, a joke av

Features: Very tiny. Moves in quantum leaps.







= SPAAK =


Date: 6/8/2008

Reference: An enemy from Super Smash Brothers Brawl

Features: Floats. Shoots electric orbs.








= DYNAMIC =


Date: 5/21/2008

Reference: None

Features: The av consists of several blocks which constantly move and rotate randomly, making the character void of shape.




= FRIDRUS =


Date: 5/6/2008

Reference: A Rubik's cube method I devised

Features: Each part of the av represents a step in the method.








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