= = = SECOND LIFE AVATAR GALLERY = = =
All avatars created by Jack Eisenmann
This page shows old avatars.
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= BLOOPER =
Date: 5/4/2008
Reference: A common enemy from Mario, a video game series
Features: Bobs around in the air at a definite altitude. Shoots ink. The eyes can me changed on command to express different emotions.

= 34 LIFE AVATAR =
Date: 3/28/2008
Reference: Rule 34/34 in Conway's game of life
Features: The box serves as a display which shows a simulation of 34 life. The pixels change as the simulation progresses. The script can save and recall objects on command. Floats. Able to rapid-fire boxes and shoot huge lasers.

= INFINITE LOOP =
Date: 2/22/2008
Reference: A common bug in programming
Features: The red and gray emblem flashes in a rotating manner. Surrounded by infamous Second Life script alerts, has scripting error related attacks and utilities.

= WEAVER =
Date: 12/31/2007
Reference: An enemy from the game Geometry Wars
Features: Smooth flight, rotating diamond, cell shading.

= CLOUD =
Date: 12/31/2007
Reference: None
Features: Floats, looks like a fearsome storm cloud.

= LIGHT BOT =
Date: 12/14/2007
Reference: None
Features: The light can be turned on and off on command. Contains an internal charge gauge. When the charge has depleted, the user cannot move the avatar, and the light turns off. The user must regularly visit a charge station to continue using the av. Able to create a deadly ball of electricity which may be controlled remotely. Short circuits in water, causing others in water to receive damage. Many of these features were added far after the creation date.

= ARTHROPOD =
Date: 12/14/2007
Reference: None
Features: The mouth parts in the front spin around. This is one of my less impressive avs. :)

= ROBOT =
Date: 12/13/2007
Reference: Maybe Asimo?
Features: First real usage of animation; the avatar walks in a robot-like fashion.

= RETRO ROBOT =
Date: 12/1/2007
Reference: Inspired by a robot from Futurama
Features: "Powered" by water which falls from the top container to the bottom through a water wheel. As the user moves, the water is visible falling, and the wheels turn.

= PIXEL SWARM =
Date: 11/25/2007
Reference: None
Features: The avatar itself is invisible, but rezzes 3 pixelated 3D snakes which follow the user.

= TINY MUSHROOM =
Date: 11/6/2007
Reference: Maybe Mario?
Features: Very tiny.

= GRAVITY MANIPULATOR =
Date: 11/1/2007
Reference: None
Features: Able to change local gravity on command. This allows the av to move along walls and ceilings.

= ZAP DRONE =
Date: 10/27/2007
Reference: An enemy from the N game
Features: The first constantly floating av. Cell shading. Damages other avatars on contact.

= DORMOUSE =
Date: 10/23/2007
Reference: An inside joke with a classmate
Features: Really small.

Date: 10/8/2007
Reference: A variation of an enemy from Cave Story
Features: Spawns other critters which can collect small physical objects and bring them back to the owner.

= METALLIST =
Date: 10/7/2007
Reference: A humorous religion I invented
Features: The appendages are not attached to the real human avatar, but can move by changing the transparency of different parts.

= RANDOM SOLDIER =
Date: 8/28/2007
Reference: None
Features: A pretty mediocre human av.

= SPUT =
Date: 7/12/2007
Reference: An early game series I worked on
Features: The av is actually a flat board which switches between different pictures depending on the user's activity. Able to rez decoys which move around randomly.
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